pub fn render_atoms(
visuals: Vec<AtomVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
quality: u32,
)pub fn render_atoms(
visuals: Vec<AtomVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
quality: u32,
)