pub fn render_cell(
visuals: Vec<CellVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
)pub fn render_cell(
visuals: Vec<CellVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
)