pub fn render_faces(
visuals: Vec<FaceVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
)pub fn render_faces(
visuals: Vec<FaceVisual>,
commands: &mut Commands<'_, '_>,
materials: &mut ResMut<'_, Assets<StandardMaterial>>,
meshes: &mut ResMut<'_, Assets<Mesh>>,
)