pub enum ViewerCommand {
Show 39 variants
LoadTrajectory {
frames: Vec<Structure>,
initial_frame: usize,
},
AppendFrame {
frame: Structure,
},
SetCurrentFrame {
index: usize,
},
SetFollowTail {
enabled: bool,
},
SetAtomScalars {
name: String,
values: Vec<f32>,
frame_index: Option<usize>,
},
ColorByScalar {
name: String,
palette: ScalarColorMap,
min: Option<f32>,
max: Option<f32>,
append: bool,
},
ResetAtomColors,
SetBonds {
bonds: BondList,
frame_index: Option<usize>,
},
AddBonds {
bonds: BondList,
frame_index: Option<usize>,
},
RemoveBonds {
bonds: BondList,
frame_index: Option<usize>,
},
ClearBonds {
frame_index: Option<usize>,
},
SetFaces {
faces: FaceList,
frame_index: Option<usize>,
},
AddFaces {
faces: FaceList,
frame_index: Option<usize>,
},
RemoveFaces {
faces: FaceList,
frame_index: Option<usize>,
},
ClearFaces {
frame_index: Option<usize>,
},
SetRenderStyle {
style: RenderStyle,
selection: Vec<bool>,
frame_index: Option<usize>,
append: bool,
},
ResetRenderStyle,
ReplaceSelection {
selection: Vec<bool>,
frame_index: Option<usize>,
},
AddSelection {
selection: Vec<bool>,
frame_index: Option<usize>,
},
RemoveSelection {
selection: Vec<bool>,
frame_index: Option<usize>,
},
ClearSelection {
frame_index: Option<usize>,
},
ReplaceImageSelection {
selection: Vec<SelectedImageAtom>,
frame_index: Option<usize>,
},
AddImageSelection {
selection: Vec<SelectedImageAtom>,
frame_index: Option<usize>,
},
RemoveImageSelection {
selection: Vec<SelectedImageAtom>,
frame_index: Option<usize>,
},
ClearImageSelection {
frame_index: Option<usize>,
},
SetSupercell {
repeats: [u32; 3],
},
IncrementSupercellAxis {
axis: usize,
},
DecrementSupercellAxis {
axis: usize,
},
ResetSupercell,
SetGhostRepeatedImages {
enabled: bool,
},
ToggleGhostRepeatedImages,
SetCameraView {
focus: Option<[f32; 3]>,
radius: Option<f32>,
yaw: Option<f32>,
pitch: Option<f32>,
},
PanCamera {
delta: [f32; 3],
},
ZoomCamera {
factor: Option<f32>,
delta: Option<f32>,
},
OrbitCamera {
yaw_delta: f32,
pitch_delta: f32,
},
FrameAll,
StartOrbit {
yaw_rate: f32,
pitch_rate: f32,
},
StopCameraMotion,
Close,
}Variants§
LoadTrajectory
AppendFrame
SetCurrentFrame
SetFollowTail
SetAtomScalars
ColorByScalar
ResetAtomColors
SetBonds
AddBonds
RemoveBonds
ClearBonds
SetFaces
AddFaces
RemoveFaces
ClearFaces
SetRenderStyle
ResetRenderStyle
ReplaceSelection
AddSelection
RemoveSelection
ClearSelection
ReplaceImageSelection
AddImageSelection
RemoveImageSelection
ClearImageSelection
SetSupercell
IncrementSupercellAxis
DecrementSupercellAxis
ResetSupercell
SetGhostRepeatedImages
ToggleGhostRepeatedImages
SetCameraView
PanCamera
ZoomCamera
OrbitCamera
FrameAll
StartOrbit
StopCameraMotion
Close
Auto Trait Implementations§
impl Freeze for ViewerCommand
impl RefUnwindSafe for ViewerCommand
impl Send for ViewerCommand
impl Sync for ViewerCommand
impl Unpin for ViewerCommand
impl UnwindSafe for ViewerCommand
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further
downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSend for T
impl<T> DowncastSend for T
§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> IntoResult<T> for T
impl<T> IntoResult<T> for T
§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.