pub struct ViewerState {Show 13 fields
pub traj: Trajectory,
pub current: usize,
pub follow_tail: bool,
pub atom_scalars: HashMap<String, Vec<Option<Vec<f32>>>>,
pub atom_appearance_rules: Vec<AtomAppearanceRule>,
pub bonds: BondFrames,
pub faces: FaceFrames,
pub render_style_rules: Vec<RenderStyleRule>,
pub selection: SelectionFrames,
pub image_selection: ImageSelectionFrames,
pub supercell: SupercellSettings,
pub needs_render: bool,
pub needs_camera_reset: bool,
}Fields§
§traj: Trajectory§current: usize§follow_tail: bool§atom_scalars: HashMap<String, Vec<Option<Vec<f32>>>>§atom_appearance_rules: Vec<AtomAppearanceRule>§bonds: BondFrames§faces: FaceFrames§render_style_rules: Vec<RenderStyleRule>§selection: SelectionFrames§image_selection: ImageSelectionFrames§supercell: SupercellSettings§needs_render: bool§needs_camera_reset: boolImplementations§
Source§impl ViewerState
impl ViewerState
pub fn new(traj: Trajectory, initial_frame: usize) -> Self
pub fn trajectory_len(&self) -> usize
pub fn has_frames(&self) -> bool
pub fn apply_command(&mut self, command: ViewerCommand) -> CommandOutcome
pub fn step_frame(&mut self, delta: isize) -> bool
pub fn set_current_frame_index(&mut self, index: usize) -> bool
pub fn is_at_last_frame(&self) -> bool
pub fn selected_atoms(&self, frame_index: usize) -> Vec<usize>
pub fn selected_images(&self, frame_index: usize) -> Vec<SelectedImageAtom>
pub fn current_selection(&self) -> &[bool]
pub fn current_image_selection(&self) -> &[SelectedImageAtom]
pub fn current_supercell(&self) -> SupercellSettings
pub fn replace_atom_selection(&mut self, atom: SelectedImageAtom) -> bool
pub fn toggle_atom_selection(&mut self, atom: SelectedImageAtom) -> bool
pub fn display_atoms(&self, frame_index: usize) -> Vec<DisplayAtom>
Trait Implementations§
impl Resource for ViewerState
Auto Trait Implementations§
impl Freeze for ViewerState
impl RefUnwindSafe for ViewerState
impl Send for ViewerState
impl Sync for ViewerState
impl Unpin for ViewerState
impl UnwindSafe for ViewerState
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